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Serious sam 3 bfe nexusmods
Serious sam 3 bfe nexusmods













Both games are available for Windows on Desura & DRM-free and we've got the OST. In Wake, an engineer is trapped on a sinking ship and he has to navigate his way to the surface above. Lunnye Devitsy is a mystery puzzle platformer about a little alien who falls off the moon and has to make his way back. With these settings only around 2000-2400MB VRAM is used, and gameplay feels overall smoother on my GTX 780 SLI system.Last up we have 2 games from Boss Baddie: Lunnye Devitsy and Wake. This provides almost the same AA quality as SGSSAA forced with the "0x000002C1" flag in most scenes, but is far less demanding and also uses significantly less VRAM.įor example I'm able to use 1.5x1.5 downsampling from 2880x1800 to 1920x1200 combined with enhanced 4xSGSSAA and "Quality" HBAO+ forced with "0x00000032", and still get higher performance than with forced 8xSGSSAA at 1920x1200. Here is a small screenshot gallery of the final result, along with my full NVIDIA Inspector profile:Īlternatively you might want to consider just enhancing ingame MSAA ("iMultiSample=" in SkyrimPrefs.ini) with SGSSAA in Skyrim. The combination of various high-resolution texture packs, "uGridsToLoad=7" and driver-forced SGSSAA really makes Skyrim shine, but also completely maxes out the 3GB VRAM of my 780 GTX's :eek: SResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa, HighResTexturePack01.bsa, HighResTexturePack02.bsa ini configuration files:Ĥ) Improved NPC Clothing - High Res 1.8.1 () by "BaronDavid"ġ) aMidianBorn Book of Silence 1.9 () by "CaBaL120"Ģ) Weapon Retexture Project - WRP 0.10A () by "Millenia"ġ) HiRes Legible Road Signs 3.0 () by "SPARTANVI"Ģ) Skyrim HD - 2K Textures 1.6 () by "NebuLa"ģ) Skyrim Flora Overhaul Basic Edition 1.87 () by "vurt" This is combined with the following mods (installed in the order specified) and tweaks to various. I tested the new AA flag at 1920x1200 with 8xSGSSAA forced using "0x000002C1" and maximum settings set in the launcher. On the occasion of this new SGSSAA flag, I have written an extensive SGSSAA/tweaking/modding guide for The Elder Scrolls V: Skyrim. We finally have perfect SGSSAA in Skyrim.Įnhanced SGSSAA is quite good in Skyrim, but still leaves something to be desired in scenes with smoke, particles or bloom. Wenn 0x204412C1 nicht für SGSSAA geht, geht es eigentlich nie mit nem anderen Bit.įrisst weiterhin schon im Menü viel VRAM, kann man wohl nichts machen. It takes all the aliasing from UE3 and seems to multiply it And judging by the UE4 titles i've seen that are only using the other alternative of FXAA in the engine, it needs it SO MUCH. And having SGSSAA by default as an option for both consumers and developers gives them a HUGE leap over anyone else. Developing just MSAA is a waste that could just be used on SGSSAA. Because already having basic MSAA implementation is a catalyst for SGSSAA. I plan on using this point in my post too. "as we feel it is an area we have pushed ahead of the industry on. My Basis for wanting to do so is based on their own responses on their new UE4 Forumīut I intend to make a case for SGSSAA very hard. Games where SGSSAA really could've made a difference but is not possible - (Including Console games) Transformers: War for Cybertron / Fall of Cybertron Tom Clancy's Rainbow Six Vegas 2 (*Have*) The Bureau: XCOM Declassified (*Have* From someone's post on 3D Center) Goat Simulator (? I don't know if this game is DX9) Someone probably needs to find a flag for it too) Also I will alphabetize them when I make the request)

serious sam 3 bfe nexusmods

Here is a current list of UE Games i'd like to have screenshots of with 8xSGSSAA (I can't think of all of the major ones, so feel free to add. And just upload it to .nz so I can use it in comparison too. If possible, a video comparison (As close to lossless as possible) showing 8xSGSSAA at 720p (or 1080p) compared to no AA or just FXAA. (IE: Bioshock Infinite, Duke Nukem Forever) Epic's own features video shows how horrible the aliasing is without Post Processing(which includes their Temporal AA) ()Īs well I would like people to list UE2/3 games that could REALLY use SGSSAA but it is not possible to do so. And the move to PBR(Physically Based Rendering) means we need it even more. So we can show them how much UE games have needed it.

serious sam 3 bfe nexusmods

Some games like Zeno Clash II have FXAA permanently on so SGSSAA doesn't work well) as possible. I REALLY need everyone possible to take lossless screenshots of as many Unreal Engine 3 Games without 8xSGSSAA and With 8xSGSSAA (If possible.

serious sam 3 bfe nexusmods

Hey Guys, i'm going to be making a feature request to Epic in their Unreal Engine 4 forums for SGSSAA, to help our case.















Serious sam 3 bfe nexusmods